with Liorin Vale
Given to the party by the King Regent on Day 0.
Given as a practical gift — something to keep the party alive long enough to complete their mission. The Wind Walking bead is cracked; whether it still functions, or what happens when it's used, is unclear.
Wondrous item, rare — requires attunement by a cleric, druid, or paladin (Dungeon Master's Guide)
This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic.
To use a bead, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn.
| Bead | Spell |
|---|---|
| Blessing | Bless |
| Curing | Cure wounds (2nd level) or lesser restoration |
| Favor | Greater restoration |
| Smiting | Branding smite |
| Summons | Planar ally |
| Wind Walking | Wind walk |
