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The Five Realms
Crownvale
The seat of power on the peninsula.
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Embercrag
Warmth as power, industry as religion, and bargains with what lives in the heat.
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Frostmarch
Siege‑living, oath‑keeping, and the terror of familiarity turning wrong.
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Sablecoast
Fortress ports, desperate desert salvage. Faith tested by the sea and wind.
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Verdantweald
The dark canopy has eyes
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