Wondrous item, rare — no attunement required (Dungeon Master's Guide)
Inside this heavy cloth bag are 3d4 dry beans. The bag weighs 1/2 pound plus 1/4 pound for each bean it contains.
If you dump the bag's contents out on the ground, they explode in a 10-foot radius extending from the beans. Each creature in the area, including you, must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren't being worn or carried.
If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean produces an effect 1 minute later from the ground where it was planted.
| d100 | Effect |
|---|---|
| 01 | 5d4 toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 poison damage and become poisoned for 1 hour. On an even roll, the eater gains 5d6 temporary hit points for 1 hour. |
| 02–10 | A geyser erupts and shoots water, beer, berry juice, tea, vinegar, wine, or oil (DM's choice) 30 feet into the air for 1d12 rounds. |
| 11–20 | A treant sprouts. There is a 50 percent chance that the treant is chaotic evil and attacks. |
| 21–30 | An animate, immobile stone statue in your likeness rises. It makes threatening gestures at you and is rude. After 24 hours, the statue crumbles. |
| 31–40 | A campfire with blue flames springs up and burns for 24 hours (or until it is extinguished). |
| 41–50 | 1d6 + 6 shriekers sprout. |
| 51–60 | 1d4 + 8 bright pink toads crawl forth. Whenever a toad is touched, it transforms into a Large or larger monster of the DM's choice. The monster remains for 1 minute, then disappears. |
| 61–70 | A hungry bulette burrows up and attacks. |
| 71–80 | A fruit tree grows. It has 1d10 + 20 fruit, 1d8 of which act as randomly determined magic potions, while one acts as an ingested poison of the DM's choice. The tree vanishes after 1 hour. Picked fruit remains, retaining any magic for 30 days. |
| 81–90 | A nest of 1d4 + 3 eggs springs up. Any creature that eats an egg must make a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature takes 10d6 force damage from an internal magical explosion. |
| 91–99 | A pyramid with a 60-foot-square base bursts upward. Inside is a sarcophagus containing a mummy lord. The pyramid is treated as the mummy lord's lair, and its sarcophagus contains treasure of the DM's choice. |
| 00 | A giant beanstalk sprouts, growing to a height of the DM's choice. The top leads where the DM chooses, such as to a great view, a cloud giant's castle, or a different plane of existence. |