Origin

Made by the Lost Guide of Frostmarch before his disappearance. How it came to be in the dungeon beneath the Castle of High Alden is unknown.

Current Location

with Zhodrok

Image

Pasted image 20260302205620.png

Background

A brass lantern whose magical flame never dims from wind and interacts with corrupted creatures and environments in unexpected ways.

The flame inside is the original flame the Lost Guide lit — it has never gone out. It doesn't burn oil; it sustains itself on whatever the Lost Guide bound into it. The Lost Guide understood the Frost Corruption more deeply than the other Watchers did, and the lantern reflects that: it was made not just to provide light, but to push back against something specific.

People who spend extended time within its light report sleeping more soundly, and that recurring nightmares — a common early symptom of Frost exposure — diminish or stop entirely. The flickering near corrupted things is not a deliberate warning. The lantern simply responds, the way a compass responds to north.

Properties

  • Bright light 20 ft.
  • Once attuned: Within its light, the bearer plus one other person (chosen once per day) have advantage on saves vs. cold weather effects.
  • The flame flickers differently near corrupted creatures or environments.

Notes

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